package com.thug.engine;

import com.badlogic.gdx.math.Vector2;

public class StageSettings {

	private Vector2 mStartPoint;
	private Vector2 mEndPoint;
	private int mColumns;
	private int mRows;
	
	public StageSettings(Vector2 startPoint, Vector2 endPoint, int cols, int rows) {
		mStartPoint = startPoint;
		mEndPoint = endPoint;
		mColumns = cols;
		mRows = rows;
	}
	
	public StageSettings(float startX, float startY, float endX, float endY, int cols, int rows) {
		mStartPoint = new Vector2(startX, startY);
		mEndPoint = new Vector2(endX, endY);
		mColumns = cols;
		mRows = rows;
	}
	
	
	public Vector2 getStartPoint() {
		return mStartPoint;
	}
	public void setStartPoint(Vector2 mStartPoint) {
		this.mStartPoint = mStartPoint;
	}
	public Vector2 getEndPoint() {
		return mEndPoint;
	}
	public void setEndPoint(Vector2 mStopPoint) {
		this.mEndPoint = mStopPoint;
	}
	public int getColumns() {
		return mColumns;
	}
	public void setColumns(int mColumns) {
		this.mColumns = mColumns;
	}
	public int getRows() {
		return mRows;
	}
	public void setRows(int mRows) {
		this.mRows = mRows;
	}
	public float getStartX() { return mStartPoint.x; }
	public float getStartY() { return mStartPoint.y; }
	public float getEndX() { return mEndPoint.x; }
	public float getEndY() { return mEndPoint.y; } 
	
	
}
